i'm a compositor and a CG lighter. initially, i was just a compositor. i had...a comically small amount of knowledge in maya. i started out as a compositor and will always be a compositor.
however. taking upon a 3D thesis in my senior year, i forced myself to learn 3D and learn the Arnold renderer by Solid Angle. i could barely set a project in maya before starting my thesis. the best way for me to learn things is to just do it anyways.
so now i moonlight as a CG lighter.
outside of those things, i do photography, digital painting, and scripting in my free time. i'm also an avid PC gaming enthusiast.
Based in NYC, homegrown in NJ. graduated from the computer art department in SVA, where i worked as a lab assistant and as a python tutor and hope to never tutor python to art students ever again.